after my comment on 08.11.2020 I did not play the game - but played it today.
Maybe you could make a small update - just that one may test the game and help to get it in shape - and I don't mean the graphics - this part is clearly the strong side of the game and it is perfect for a retro game.
Maybe you could create a "quit" option to the main page easily - and maybe also giving a version number here.
Concerning Linux I would include a start script "start.sh" - and as since 15 years the PC is 64 bit and Linux distributions in most cases no longer provide 32 bit install images, one could just start it using the 64 bit binary - so an easy script "start.sh" like:
you're right JMB!! i need to make updates to this game but i still cant get back to this project at the moment...but i will for sure one day...soon... this is my first project and now im trying to make new games and improve my skills... i will let you know for testing on Linux for sure when i get back on this, or for others ...thank you for all your points will be very helpful! ciaooo!!!
I love the "cute" design ! The fruits and the bugs et.c. are very appealing... And the idea of switching between foreground and background is very original ! Perhaps you could improve it somehow. Well done ! Bravissimo :)
I just tested your game under Linux and it's really funny with with cute graphics. It is just in its infancy but shows potential for a nice funny platformer - but just a few remarks:
- Is linux64/nw for current Linux the right binary? Would have expected "bb" for the binary (Baby Bjorn :). But just want to know if I may miss something when starting this way. - I could not find a way to exit the game (well, switching to another terminal, looking for the game process and killing the PID). Would be "Quit" (or a symbol) to the top left (top right is sound on/off) on start screen possible? Maybe pressing Escape may bring one to a menu to load|safe/configure/exit (when the game may get those capabilities in the future)? - My Gamepad (Logitech F310) does not work. - For a retro game the resolution is OK. But playing under 4k a higher resolution would be nice (especially when we will see about end of 2021 8k screens ... long overdue after my opinion). But of cause this last point is minor ... I try to get it in priority for most gamers ... at least I tried ... ;)
Ciao mille Grazie! Gli assets gli ho presi principalmente dal link del corso platform di Samuele su Udemy, le altre qua e la nel web poi alcune animazioni le ho create dal singolo frame e alcune sprite sono editate per poter mantenere lo stile o per ottenere l'azione voluta. un saluto!
Good game, enjoying the first few levels. Can you include a key layout or an in-game explainer like the "a/space" suggestion when approaching an entrance? Took me a little longer than I would care to admit on figuring out the fire key (it's X). I'm currently stuck on lvl 4, I'm guessing there is a fart key I have yet to discover.
Thanks a lot, yes maybe i need to put a little tutorial in the beginning to explain this, you're right! watch for level 4 walktrough: https://www.youtube.com/watch?v=dG-seCWj_8M
โ Return to game
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Hi,
after my comment on 08.11.2020 I did not play the game - but played it today.
Maybe you could make a small update - just that one may test the game and help to get it in shape - and I don't mean the graphics - this part is clearly the strong side of the game and it is perfect for a retro game.
Maybe you could create a "quit" option to the main page easily - and maybe also giving a version number here.
Concerning Linux I would include a start script "start.sh" - and as since 15 years the PC is 64 bit and Linux distributions in most cases no longer provide 32 bit install images, one could just start it using the 64 bit binary - so an easy script "start.sh" like:
~~~
# start.sh for Baby Bjorn
# see: https://claudiocimini.itch.io/babybjorn
cd linux64
./nw
cd -
~~~
will do the job - and setting executable flags to this script and binary:
chmod guo+x linux64/nw start.sh
under GNU/Linux make it work out of the box.
Would also love to see that XBox-compatible controllers like the Logitech Gamepad F310 will work, as this would fit perfectly to your game.
If you need testing concerning Linux I would be happy to help.
Best wishes - and keep up your good work!
JMB
you're right JMB!! i need to make updates to this game but i still cant get back to this project at the moment...but i will for sure one day...soon... this is my first project and now im trying to make new games and improve my skills... i will let you know for testing on Linux for sure when i get back on this, or for others ...thank you for all your points will be very helpful! ciaooo!!!
I love the "cute" design ! The fruits and the bugs et.c. are very appealing...
And the idea of switching between foreground and background is very original ! Perhaps you could improve it somehow.
Well done ! Bravissimo :)
tnks!! i will improve it, got stuff to fix, need more levels and final bosses!!
I just tested your game under Linux and it's really funny with with cute graphics. It is just in its infancy but shows potential for a nice funny platformer - but just a few remarks:
- Is linux64/nw for current Linux the right binary?
Would have expected "bb" for the binary (Baby Bjorn :).
But just want to know if I may miss something when starting this way.
- I could not find a way to exit the game (well, switching to another terminal, looking for the game process and killing the PID).
Would be "Quit" (or a symbol) to the top left (top right is sound on/off) on start screen possible?
Maybe pressing Escape may bring one to a menu to load|safe/configure/exit
(when the game may get those capabilities in the future)?
- My Gamepad (Logitech F310) does not work.
- For a retro game the resolution is OK.
But playing under 4k a higher resolution would be nice
(especially when we will see about end of 2021 8k screens ...
long overdue after my opinion).
But of cause this last point is minor ... I try to get it in priority for most gamers ...
at least I tried ... ;)
Best wishes - and keep up the good work!
Great advices! it's all very well detailed, i'll work on it, i appreciate tnku!
Not a fan dude. Please consider doing another project.
Thanks! Just learning...
A fun little game.
thanks!!!
omg!! thank you soo much!! โค๐
Fantastico gioco mi piace un sacco. Volevo dove hai preso gli assets che hai usato nel videogiochi mi piacciono un sacco.
Ciao mille Grazie! Gli assets gli ho presi principalmente dal link del corso platform di Samuele su Udemy, le altre qua e la nel web poi alcune animazioni le ho create dal singolo frame e alcune sprite sono editate per poter mantenere lo stile o per ottenere l'azione voluta. un saluto!
Spettacolare!
Grazie Samuele! Senza i tuoi corsi non ce l'avrei mai fatta.
Good game, enjoying the first few levels. Can you include a key layout or an in-game explainer like the "a/space" suggestion when approaching an entrance? Took me a little longer than I would care to admit on figuring out the fire key (it's X). I'm currently stuck on lvl 4, I'm guessing there is a fart key I have yet to discover.
Thanks a lot, yes maybe i need to put a little tutorial in the beginning to explain this, you're right! watch for level 4 walktrough: https://www.youtube.com/watch?v=dG-seCWj_8M
Retro game veramente fatto bene e divertente!
Grazie! spero di migliorarlo e completarlo un giorno!
Un piccolo gioiello complimenti!
Ma dai!! grazie davvero!